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An Old-Fashioned Heist

Flynn has been trying to remember more about the incident with Maleficent and Aurora. He hasn’t come up with anything new on that subject, but what he has remembered is why Maleficent cursed him! He was supposed to guard her vault. Since she keeps important things in it, maybe there is a clue to what happened with Aurora there. It’s time for an old-fashioned heist!

Planning the Heist

Flynn presents a good case. He wants to get into Maleficent’s vault and search for clues to what happened to Aurora. He needs some help and has convinced you to assist him with an old-fashioned Heist.

Meet Flynn in the Fallen Fortress Fairy Tale Trial. It’s time to do a little reconnaissance.

Quest Task: Go with Flynn to the Fallen Fortress.

Quest Task: Follow Flynn to the entry to the vault.

Pro Tip: Meet Flynn inside Maleficent’s fragmented castle Fairy Tale Trial in the Fallen Fortress to start the quest. Just talking to him outside the Fallen Fortress will not do it.

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Blocked by Mushrooms

The entrance to Maleficent’s vault is blocked by Glowing Mushrooms.

But you’re in luck. Flynn found a note attached to Aurora’s Tiara, which you recovered in Memory Lane. It contains a Flower Extract Recipe. That might be just what you need to get rid of the Glowing Mushrooms.

Quest Task: Talk to Flynn.

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Gather Materials

Most of what you need for the Flower Extract will likely be found in your storage chests. However, in case you are short some of the supplies, here is where to find them.

White Rose – Grow wild in The Wild Woods

Olive Green Tale Cone Flower – Grow wild in The Bind

Honeydew Melon – Gardening

  • Seeds Sold: Goofy’s Storybook Vale Stall – Elysian Fields (Mythopia)
  • Cost: 40 Star Coin
  • Time to Grow: 45 min.
  • Yield: 1

Posidonia – Fishing

  • Location: Everafter
  • Circle Color: Fish outside of the circles

Quest Task: Gather the following materials

  • White Rose – 2
  • Olive Green Tale Cone Flower – 2
  • Honeydew Melon – 4
  • Posidonia – 8
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Flower Extract

Head to a nearby crafting station once you have all your materials. You will find the crafting recipe under Potion & Enchantment.

The finished Flower Extract is an upgrade to your Royal Watering Can. Although you’re told to “consume” it, you really just need to open your Backpack Inventory and “use” it.

Quest Task: Craft the Flower Extract.

Quest Task: Consume the Flower Extract.

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Eliminate the Glowing Mushrooms

Look out Glowing Mushrooms, here you come!

Head back to the Fairy Tale Trial in the Fallen Fortress and meet up with Flynn. He is waiting for you at the entrance to the vault.

Aurora’s, or maybe more accurately the good fairies’, Flower Extract works wonders. The Glowing Mushrooms dissolve as soon as you pour the water from your Royal Watering Can on them.

The path to Maleficent’s Vault is now open.

Quest Task: Return inside of Fairy Tale Fallen Fortress.

Quest Task: Return to the entry to Maleficent’s vault.

Flower Extract at Work

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Good-bye Glowing Mushrooms

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More Puzzles Await

Follow Flynn down the short hall and into the room containing Maleficent’s vault. There are still more obstacles to overcome, however, before you can actually reach the vault entrance.

Quest Task: Use your Watering Can to clear the way to Maleficent’s vault – 4.

Quest Task: Go with Flynn to Maleficent’s vault.

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Riddles or Clues?

The next room you enter is fairly large, with a few corridors leading off to the sides.

Flynn has discovered three wheels that need to be turned in order to open Maleficent’s vault. However, Maleficent has setup more obstacles. The paths to all of the wheels are blocked.

Pedestals stand near the entrance to the paths leading to the wheels. Each pedestal contains a riddle, a clue of sorts, on how to gain access to the various wheels.

Quest Task: Talk to Flynn.

Quest Task: Inspect the three corridors – 3.

Pro Tip: Be sure to read the notes on each of the pedestals to complete the quest task “inspect the three corridors”. Just examining the areas will not satisfy that step.

Wall of Stone

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Toxic Gas

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Target

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Assistance Needed

The traps Maleficent set are definitely not something a single person, or even the two of you, can disarm. You and Flynn are going to need help.

Time to recruit a team.

Quest Task: Recruit someone who:

  • Can with stand thick smoke
  • Can create fire
  • Is an expert archer
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Qualifications for Recruits

Leave the castle and seek out your team.

To get to the wheel in the corridor on the right, you need to blast through the hole in the wall. Flynn is going to set up some fireworks. You need to find someone who can light them. Hmm, here are a few Villagers that can help with that. Mushu is one that comes to mind.

The crumbled half wall on the left side of the room gives you visibility to a target in the corridor beyond, as well as the platform holding the Vertical Wheel Lever for the vault. The target seems to control the closed door leading into the corridor. This is definitely a job for Merida.

There is another raised area in the center of the front half of the large main room. The vault’s Wheel Lever is on the platform, which can only be reached from the stairs in the back. Unfortunately, both the sides and back of the platform are surrounded by a thick toxic mist. It looks like the mist can be dispelled by hitting a button on the back wall, but you need someone who can withstand the mist to get to the button. Perhaps Stitch can help with that.

You have some convincing to do if you want everyone’s help with this old-fashioned heist!

Quest Task: Return to Maleficent’s vault.

Pro Tip: There are several other villagers with quest icons over their heads. If you want to get all the fun dialog, talk with these villagers first. Once you have recruited your team members, their icons will go away.

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The Assembled Team

Merida, Stitch and Mushu are willing to take part in this old-fashioned heist. So, the group assembles in the large room inside The Fairy Tale Trial in the Fallen Fortress.

Flynn has been busy while you were gone. The fireworks are in place. Ok Mushu, it’s all up to you!

Quest Task: Talk to Flynn.

Quest Task: Talk with the crew to clear the way and activate the levers.

  • Wall Lever
  • Target Lever
  • Gas Lever
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A Perfect Blast

It’s nice to have a guardian dragon at your side. Mushu lights the fireworks and the wall blocking the corridor is blown open.

Head down the now clear hallway. The path snakes around until you reach a short stairway leading up to a Horizontal Wheel Lever. Swing your Royal Net at the wheel and the first of Maleficent’s hidden Vault Locks is released.

Return through the corridor to the main room.

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Bullseye

Check with Merida. She has already found the target on the far wall, behind the rubble.

Her arrow flies true and hits the center of the bullseye. Upon contact, the nearby doors swing open, giving you access to yet another corridor.

Follow the corridor as it winds around past the target and to the Vertical Wheel Lever. Swing your Royal Net once again and the next Vault Lock releases.

One more to go.

Image Credit: IzziBGran / GamifiedLife, LLC
Image Credit: IzziBGran / GamifiedLife, LLC

Stitch and the Mist

Stitch is ready to do his part.

The Toxic Mist doesn’t affect him in the least. He marches right through it and hits the switch on the back wall. In seconds, the mist is gone, and you can safely enter the area.

Image Credit: IzziBGran / GamifiedLife, LLC
Image Credit: IzziBGran / GamifiedLife, LLC

The Vault Opens

Head up the steps to the Vertical Wheel Lever. As soon as you swing your Royal Net, a portal appears. Maleficent’s vault is open.

Great Teamwork!! We’ve just about pulled off this old-fashioned heist.

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Inside the Vault

Enter the Vault. What you find inside might be a bit surprising. There are mounds of riches, of course, but the more important items are lying on the floor. They are the whole reason you and Flynn orchestrated this old-fashioned heist!

Inside Maleficent’s vault are journal pages, written by Aurora. Grab the pages and exit the vault. Flynn is going to want to read these!

Quest Task: Look around Maleficent’s vault for something – 2.

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Working Together

This old-fashioned heist was well worth it. The journal pages you found help Flynn recover the rest of his memory of the events with Aurora.

He and Aurora were working together to trick Maleficent, so that Aurora could get into the castle!

Finally, Flynn knows what happened. What a relief. He wasn’t working for Maleficent after all!

Quest Task: Talk to Flynn about what you’ve found.

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The Adventures Continue

Previous Quest

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Next Quest

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The adventure continues in The Adventures of Flynn Rider.

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About the Author: IzziBGran

IzziBGran started gaming in her mid-twenties, and it quickly became one of her favorite pastimes. Currently her favorite games include Disney Dreamlight Valley, Dragon Quest Builders II, and Zelda Tears of the Kingdom but she dabbles in other RPGs regularly. When she retired, she became a curator for GamifiedLife to add some additional excitement to her gaming life.

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