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Help From Your Friends
The search for the Spark of Imagination is underway. Merlin and you have raised the Sunken Ruins and headed inside. A trap door in the floor is your next destination, however you are going to need a bit of help from your friends in order to open it! What exciting treasure lies beneath, only time will tell.
Complete:
Merlin Quest: The Sunken Ruins
Resources you will use during this quest.
- none
Ingredients you will use during this quest.
- none
A Bit of Help Needed
The trap door in the floor of the Ancient Ruins appears to have 4 pressure plate locks that need to be activated. This requires a bit of help from your friends, as you need someone standing on each of the pressure plates, once they are activated.
You need to go and get some help!
Quest Task: Complete the following Quests to assemble your team:
- All the Right Notes – with Rapunzel
- Hero Pose – with Gaston
- Does Not Compute – with Eve
Quest Task: Everyone is ready! Return to the Ancient Ruins.
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The Team is Assembled
Your team is assembled in the Ancient Ruins. With everyone here, you can now tackle the puzzles in North, East, and West Chambers. Surely that will activate the pressure plate locks on the trap door in the Center Chamber!
Quest Task: Speak to your team inside the Ancient Ruins:
- EVE
- Gaston
- Rapunzel
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EVE’s Help
EVE is in the North Chamber checking out the Ancient Computer Terminal. She’s trying to turn it on, but it doesn’t seem to have any power.
Better check if it’s plugged in, so to speak!
Quest Task: Meet EVE in the North Chamber of the Ancient Ruins.
Quest Task: Talk to EVE.
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Power Up The Computer
The Power Coils, for the Ancient Computer’s power source, are no longer in place.
Gather the power coils from the rock piles in the first room you came to when you entered in the Ancient Ruins, the trap door room, and the Computer Room. Once you have all the fuses, place them in the Power Sockets on the wall.
Next, step on the pressure plate behind EVE and the Ancient Console. As soon as you do, the Ancient Console lights up.
Quest Task: Find a way to restore power to the Ancient Console.
Quest Task: Step on the pressure plate behind the Ancient Console to restore power.
Entry
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Central Chamber
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North Chamber
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Power Restored
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A Bit of Help from Your Friend EVE
Power has been restored to the Ancient Console! Now EVE can work her magic.
Leave her to her work and head to the next Chamber and the next puzzle.
Quest Task: Return to EVE.
Quest Task: Leave the North Chamber.
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The West Chamber
Gaston is in the West Chamber. There is a lot of rubble in the room that appears to be in his way. He may consider himself a Hero, but he sure has an aversion to work!
Quest Task: Go see Gaston or Rapunzel on either side of the temple.
- Talk to Gaston in the West Chamber
- Talk to Rapunzel in the East Chamber
Quest Task: Remove the Rubble around the big pedestals in the West Chamber – 3.
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More is Needed
With the Rubble removed, Gaston can now stand on the Hero’s Pedestal and strike a pose, but that doesn’t seem to be enough.
Ah yes! Gaston needs his trusty sidekick!
Quest Task: Return to Gaston in the West Chamber of the Ancient Ruins.
Quest Task: Gaston is on the pedestal but it’s not working yet…
- Ask if he requires something else.
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Gaston’s Shiny Sidekick
Tracing the power lines in the floor, you can see that the path leads to two other pressure plates in the room. Place Shiny LeFou on one.
As much as it might pain you, you will need to stand on the last “sidekick” pressure plate if you want to activate the power that will release the trap door lock.
It worked! Now Gaston just needs to head to the Center Room and take up his position near the Trap Door!
Quest Task: Activate the pressure plates on both sides of the room:
- Figure out where to place the shiny LeFou sidekick
Quest Task: Activate the pressure plates on both sides of the room:
- Place yourself on the other sidekick spot behind Gaston
Shiny LeFou
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Another Sidekick
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The East Chamber
One Chamber, and puzzle, left. Enter the East Chamber and consult with Rapunzel.
Rapunzel has determined that the Music Wall in the East Chamber is a Duet. You need to set the notes on the wall in the right order and then Rapunzel needs to sing them. The key is finding the right melody for the Music Wall.
Quest Task: Return to Rapunzel in the East Chamber of the Ancient Ruins.
Quest Task: Talk to Rapunzel.
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Finding the Melody
There is debris in this room as well. Clearing it away uncovers a piece of music.
This must be it. This must be the melody for the Duet!
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Adjust the Notes on the Music Wall
Adjust the notes on the wall by interacting with the Pillars in front of each note. Each time you interact with the Pillar, the note on the wall in front of it will move up one line or space on the wall’s Staff. Adjust each note to match its’ position on the piece of music.
- First Note: Interact with its’ Pillar 2 times to move the note to the lowest line on the Staff.
- Second Note: Interact with its’ Pillar 5 times to move the note to the second space from the bottom of the staff.
- Third Note: Interact with its’ Pillar 4 times to move the note to the second line from the bottom of the Staff.
Quest Task: The music wall is activated:
- Figure out the right arrangement of notes.
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A Bit of Help from Your Friend Rapunzel
Once the notes on the Music Wall match the Melody you found on the paper, step on the pressure plate next to the Music Wall.
When the pressure plate is activated, Rapunzel sings!
The power line on the floor of the East Chamber leading to the trap door lights up. It worked!!
Quest Task: Activate the pressure plate next to the music wall to complete the duet.
Quest Task: Return to Rapunzel.
Image Credit: SelinaB / GamifiedLife, LLC
The Trap Door
With the help from all your friends, who are standing on the pressure plates around the trap door, you’re ready to open the trap door.
Take your place on the fourth pressure plate.
The Trap Door slides open!
Quest Task: Activate the last pressure plate near the trap door.
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Through The Trap Door
What lies below the trap door? Will you find the Spark of Imagination?
There is only one way to find out!
Descend through the opening and…. To Be Continued….
Quest Task: The Trap door is open!
- Venture through the trap door into the lower part of the Ancient Ruins.
Quest Task: Did something just turn the corner up ahead…?
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The Adventure Continues
Your Eternity Isle adventures continue in The Spark of Imagination.
In This Article
- Help From Your Friends
- A Bit of Help Needed
- The Team is Assembled
- EVE’s Help
- Power Up The Computer
- A Bit of Help from Your Friend EVE
- The West Chamber
- More is Needed
- Gaston’s Shiny Sidekick
- The East Chamber
- Finding the Melody
- Adjust the Notes on the Music Wall
- A Bit of Help from Your Friend Rapunzel
- The Trap Door
- Through The Trap Door
- The Adventure Continues
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