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The Pillar of Trust
There is a strange and tricky Dark Magic surrounding the Great Tree in the Glade of Trust. Merlin sends you to investigate and try to lift the curse. As you approach, you see a home has been built into the tree. It belongs to Mother Gothel. Entering the dwelling, you unwittingly unleash The Curse that has been keeping Mother Gothel inside. The Curse spreads through Dreamlight Valley and the sky turns dark. What have you done!
Complete:
Merlin Quest: With Great Power
Kristoff Quest: Lost in the Dark Grove
Unlock Biomes:
Glade of Trust
Resources you will use during this quest.
- Night Shard – 5
- Dream Shard – 5
Ingredients you will use during this quest.
- none
A Giant Tree in the Glade
A new area has opened up in Disney Dreamlight Valley. The Glade of Trust is just waiting to be explored. Before you get too far, Merlin asks you to investigate the Dark Magic surrounding the Giant Tree in the Glade. It’s rather powerful Dark Magic, but he believes your own magic is strong enough to get rid of it.
Quest Task: Talk to Merlin.
Quest Task: Investigate the cursed tree in the Glade of Trust.
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Meet Mother Gothel
As you approach the Giant Tree, the Dark Magic surrounding it starts to react. In short order the doorway to the cabin within the Giant Tree is clear and you can enter.
Who do you find inside but Mother Gothel. She appears to know you. How strange, yet maybe not.
Quest Task: Explore the cabin inside the giant tree.
Quest Task: Introduce yourself to Mother Gothel.
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The Curse Unleashed
Mother Gothel had been locked inside the Giant Tree since The Forgetting began. She had been experimenting with some dark magic and the spell, or curse, got a “bit out of hand” (her words). To stop The Curse from destroying the Valley, the old Ruler locked Mother Gothel and The Curse inside her cabin.
But, does that mean? Yes, it does! When you removed the cursed Dark Magic from Mother Gothel’s door, you unleashed The Curse on the whole Valley! On No!!
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A Solution, of Sorts
Restoring the Pillar of Trust located in the Glade of Trust should be enough to get rid of The Curse, according to Mother Gothel. And she knows just where the orb is, because she put it there.
The Orb of Trust was thrown onto a floating island just beyond the Glade. The bridge to the area no longer exists. To make matters worse, Mother Gothel put a spell on the Orb so it can’t be found.
She seems rather smug. Do you get the feeling she’s toying with you a bit? Perhaps Merlin can help figure this out.
Quest Task: Follow Mother Gother to the Pillar of Trust in the Glade.
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Merlin and Ursula
You find Merlin talking with Ursula down on the Beach. It sounds like they are discussing a spell, and neither are very happy about it.
Quest Task: Find Merlin.
Quest Task: Listen to Merlin and Ursula.
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Dark Magic Removal Spell
In order to perform the spell that will get rid of the Dark Magic trapping the Villagers in their houses, everyone who was able to break free must give something up. That means Ursula, Merlin, and Kristoff.
Merlin and Ursula agree it must be done. So, Merlin gives up his wariness and gives Ursula his trust. Ursula sacrifices her pride and agrees to do the spell. Now you just need to convince Kristoff to do his part and that won’t be easy.
Quest Task: Find out if Ursula can help you.
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The Here and There
You have a major role in the spell Ursula is performing as well. Merlin explains that you will need to retrieve the Orb of Trust from the Here and There. It’s the place between worlds where the laws that govern the Valley don’t apply. In the Here and There, things aren’t what they seem. It’s a dangerous place indeed.
Quest Task: Talk to Merlin about the curse.
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Ingredient Gathering
Ursula needs a few more items for the enchantment. Your inventory should have what you need. If you’re short anything, simply dig up the cracked earth spots until you fill in the inventory gap.
Convincing Kristoff to do his part is a bit trickier, but you finally success and are ready to return to Ursula.
Quest Task: Gather the following ingredients for the enchantment:
- Night Shard – 5
- Dream Shard – 5
- Convince Kristoff to help you with the spell.
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Final Spell Preparations
Everyone gathers in the Dazzle Beach cave for the final step of the Spell. Ursula is doing the casting. Pass her the ingredients you gathered, she’s ready to begin. Here and There, here you come!
Quest Task: Meet Ursula in the cave where you first met.
Quest Task: Give the Ingredients to Ursula.
Image Credit: IzziBGran / GamifiedLife, LLC
Image Credit: IzziBGran / GamifiedLife, LLC
Retrieve the Orb of Trust
The spell definitely has a strange effect on you. It’s hard to make out where you are, but with a little trial and possibly error, make your way back to the Glade of Trust. Seeing the small island just ahead, test fate and start walking across the void.
Now this is cool! You can walk on air. Neat trick.
Grabbing the orb from the island, head back across the ‘air’, returning to the Glade of Trust.
Quest Task: Retrieve the Orb of Trust from the floating island in the Glade of Trust.
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Return the Orb
Stand in front of the Pillar of Trust and insert the orb.
Everyone’s sacrifices were not in vain. The Pillar of Trust’s magic reaches across Dreamlight Valley and removes the Curse infecting it. Villagers are no longer trapped in their houses and light returns to the sky.
Best of all, you safely return from the Here and There, landing softly in the Glade of Trust.
Quest Task: Put the Orb of Trust back into the Pillar in the Glade of Trust.
Image Credit: IzziBGran / GamifiedLife, LLC
Image Credit: IzziBGran / GamifiedLife, LLC
A Little Chat
To wrap thing up, return to Mother Gothel for a chat. She doesn’t seem all that surprised that you were able to take care of the pesky curse. You are the… well we wouldn’t want to spoil it, so we’ll just leave it at that!
Quest Task: Talk to Mother Gothel.
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The Story Continues
Previous Quest
Lost in the Dark Grove
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Your story continues in Scar’s Quest: Nature & Nurture.
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